Application Software Developer -
(2018 - Present)
Wanna Train is a wellness community, where anyone can meet up and workout by simply
sending a “Wanna Train" invitation.
As one of the developers of Wanna Train I am responsible for implementing
feature-requests, design specifications, bug resolutions, clearly communicating
between the various departments of WannaTrain - be it the Testing Department,
Administration or internally within the development department, all the while ensuring
my code meets standards & has been thoroughly vetted before submission.
WannaTrain is unique in the fact that the development team is not based in the United
States - or even the company itself! The team consists of a group of
Digital Nomads spanning a
number of countries and timezones.
Working here has taught me the importance of being a
self-sustaining and accountable developer;
because if I run into a problem at 9:00 AM EST, I have no one but myself to help solve
it until around 9:00 PM - 11:00 PM EST.
Similarly, if some of my code does not pass review, I won't know about it until a
couple of days later, due to timezone constraints, potentially missing deadlines.
This means that I have to be certain that I wrote code that will hold up to
specifications & expectations.
Co-Founder & Lead Developer - SocialPnt (2017 - Present)
SocialPnt is a location-based social media app, that brings users together through
pnts (points) in time. Users can discover what is going on around them, stay in touch
with the people who matter the most and capture & relive every moment again and again.
I built SocialPnt from the ground, learning on the way what it really takes to create a
end-to-end mobile application from start to finish. SocialPnt covers
six different programming languages, has over 45
service providers, 84 individual pages,
countless components and numerous technological
SocialPnt has been my pride and joy for a little more than a year now.
It started with whiteboard drawings, copious amounts of chicken-scratched notes and
lots caffeine. It then moved to Sketch design mockups, proof of
concepts, technology selection, and about six months of solo development & testing.
SocialPnt is live on the IOS App store, but there isn't a day that goes
by, that I don't think of new ways I could improve upon it. Optimizations, new
integrations and a better tomorrow for everyone who uses the app, is always my goal.
SocialPnt was a daunting task that I wasn't confident I would be able to complete in
the beginning, but eventually - I did. And I cannot tell you how great that feels.
As a Developer at UC I was responsible for the technical direction of projects
throughout the development lifecycle.
This included keeping thorough documentation on projects status, development
and team work-ability.
I was on the ground floor when it came to re-designing the Office of Research
website, a project that I pushed for almost immediately upon coming into my role.
I spent a lot of days in meetings, with every department head discussing their
needs, and how we could implement them in a way that made it
easy to find any information that you were looking for.
I helped our team solve new and interesting problems, using a wide variety of
technologies to tackle these problems including,
Api's. With a small focused team, we all shared the successes of
one another. This personal investment allowed me to interact with a new and growing team
in an environment that I had never experienced before.
Though my time with the company was short, due to my constraints of being a student,
the things that I learned were invaluable.